The other challenge for push-based reactivity is glitches. As I mentioned earlier, glitches are when we can observe two nodes being out of sync with each other. In push-based reactivity, this is very easy to achieve — any code that runs after the first node has been updated, but before the final node has been updated has the opportunity to “see” glitches.
And no matter what, the plan to use Russian assets remains problematic, since the ISS would have a “shallower reentry,” NASA says, and sprinkle surviving debris over a larger-than-desired area. Still, NASA would retain significant control over where any of these extant shards might plop down. They’ll probably land in the ocean, just as the space agency has always hoped. Sure, the station would have died before its time, but the thing was getting old. Most likely, it will be fine.
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